An illustrated river valley with woodland, farms and a medieval settlement

In development

A persistent world.
Shaped by its players.

Explore connected lands. Build a player-driven economy.
Shape the world’s future.

No game account needed. Playtest access is not guaranteed.

Teaser · In development

The world we are building

World mechanics

Exploration

Scout the land around you to find pine stands, herds and ruins. The more Exploration you have, the farther you see.

One shared world

The whole world is one map of tiles, shared by every player. Roads are quick; forest and hills slow a trip down. Powered by SpacetimeDB for a persistent world.

Player-built settlements

Start in Alderwick, pitch camps far from home, and in time found settlements that grow from camp to city.

Supply and demand

Structures post contracts for what they need, and players trade at the market stalls: local needs connect gatherers, makers and traders.

  1. Done

    First steps in Alderwick

    Fell and saw timber, hunt and cook, and grow each skill by doing its work.

  2. Now

    A connected world

    One map of tiles, scouting, expeditions and camps, with businesses and local trade.

  3. Next

    Goal: end of November

    Playtest

    A group playtest on the new map. Sign up above to hear when it opens.

  4. Later

    Player-founded settlements

    Camps that grow into hamlets, towns and cities.

  5. Later

    Professions and creatures

    More crafts to master and more creatures in the wild.

  6. Later

    Ready for more players

    A world that holds many more players at once.

Plans change as we playtest. Later steps have no dates yet.

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