Exploration
Scout the land around you to find pine stands, herds and ruins. The more Exploration you have, the farther you see.
In development
Explore connected lands. Build a player-driven economy.
Shape the world’s future.
The world we are building
Scout the land around you to find pine stands, herds and ruins. The more Exploration you have, the farther you see.
The whole world is one map of tiles, shared by every player. Roads are quick; forest and hills slow a trip down. Powered by SpacetimeDB for a persistent world.
Start in Alderwick, pitch camps far from home, and in time found settlements that grow from camp to city.
Structures post contracts for what they need, and players trade at the market stalls: local needs connect gatherers, makers and traders.
Where we are
Done
Fell and saw timber, hunt and cook, and grow each skill by doing its work.
Now
One map of tiles, scouting, expeditions and camps, with businesses and local trade.
Next
Goal: end of November
A group playtest on the new map. Sign up above to hear when it opens.
Later
Camps that grow into hamlets, towns and cities.
Later
More crafts to master and more creatures in the wild.
Later
A world that holds many more players at once.
Plans change as we playtest. Later steps have no dates yet.